A power grid game · In development
High Voltage
Republic
You land on New Terra in Year 0 with one town. Build the plants, string the lines and keep the lights on, then decarbonise the colony within sixty years.
Wire a colony
String 20, 110 and 380 kV lines and step between them with substations. Every island is solved as a real load flow, so lines overload, trip and wear.
Weather the weather
Fronts sweep in from the west. Storms bring spans down and calm, grey highs park over the map for days. Plan your fleet around both.
Price the power
Set the tariffs and keep the towns on side. Charge too much and the regulator steps in; too little and you run out of credit.
Go net zero
Heat pumps, electric cars and rooftop solar spread town by town. Wind, solar, storage, nuclear and hydrogen are there to research. You have sixty years.